Alto's Adventure was inspired, in part, by Windosill (pictured)Īlto's Adventure was inspired by Journey (2012), Tony Hawk's Pro Skater 2 (2000), and Windosill (2009). Team Alto also sought to address how other mobile games emphasize video game console-type elements with on-screen controls, which Snowman's co-founder Ryan Cash felt were largely not designed with the mobile platform in mind. The developers intended the game to "capture the flow and feeling of snowboarding" and the way "everything else sort of just disappears" when "in rhythm with the mountain", unlike other snowboarding games. Development Harry Nesbitt (left) and Snowman at GDC 2015Īlto's Adventure was built in collaboration between Snowman, an indie development studio based in Toronto, and lead artist and programmer Harry Nesbitt, based in Devon, England, a collaboration known as Team Alto. Player progress syncs between iPads and iPhones over iCloud, and the game uses Game Center leaderboards. The environments of Alto's Adventure change in lighting as time passes through the cycle of the day, and incorporate various weather effects. Later in the game, players can use a wingsuit, which changes some elements of the game. The game also tracks distance traveled and trick combos. Players perform tricks in quick succession, or combos, to earn points towards a competitive high score. The player receives awards from completing goals, and can also collect coins that can be used to purchase upgrades. Goals include such things as traveling a set distance, rescuing runaway llamas, crossing dangerous gaps, grinding across rooftops of villages, and outsmarting the mountain elders. While the character moves across the landscape, the player can complete some of the game's 180 goals, though they are given only three at a time. The player taps the screen once to jump and holds the screen while the player character is midair to perform tricks. The player character moves automatically through procedurally generated landscapes towards the right side of the screen and the player can only control when to jump. A sequel, Alto's Odyssey, was released in 2018.Īlto's Adventure is a side-scrolling endless runner snowboarding game. Pocket Gamer awarded the game their Gold Award. Reviewers praised its art style and sense of atmosphere but criticized its gameplay as unoriginal. Īccording to review score aggregator Metacritic, the game received universal acclaim from critics. On July 8, 2016, the game was released for the Windows platform. The game was released for Android on February 11, 2016. In September that year, Snowman announced that Alto's Adventure would launch on Android and Kindle Fire. The game was released on February 19, 2015, initially for iOS devices. The game was made to emulate the ethereal atmosphere of snowboarding, and was inspired by Ski Safari (2012), Tiny Wings (2012), Jetpack Joyride (2011), Journey (2012), Monument Valley (2014), Tony Hawk's Pro Skater 2 (2000), and Windosill (2009). Snowman, a Toronto-based, three-person indie development team, previously worked on productivity apps before Alto's Adventure. The player taps the screen to jump and perform tricks (backflips), and works towards goals, competitive high scores, and upgrades. The player-character automatically moves to the right of the screen through procedurally generated landscapes. Alto's Adventure is a 2015 endless runner snowboarding video game developed by Team Alto and published by Snowman (iOS) and Noodlecake Studios (Android).
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